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Continuum Season 3 – HUDs and GUIs

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UI Designer Lorcan O’Shanahan has recently uploaded some nice close ups of some of the HUDs and GUIs work done on the third season of Continuum. There’s some really beautiful work there!

Continuum is a series that has consistently shown that they are open to very visually attractive on-screen GUIs. We’ve featured work from both season 1 and season 2 here before.

Over on Lorcan’s site is a series of animation tests showing character HUDs, diagnostics and debug screens. A lot of the HUDs take a very minimalist approach, which I love. There’s a really nice balance of the varying line weights and the content feels super tight and super neat. I like that the varying sizes of fonts gives a sense of hierarchy and feels like you could quite easily make a style guide out of these designs, which in some instances FUI designers do.

The animation is good too, some really nicely timed moves, particularly in Keira’s HUD. But it’s all held together by the tight design arrangements, I really love some of the stills they are so visually striking.

Congrats to Lorcan and the team at Artifex Studios!

Check out the Continuum HUDs and GUIS page on Lorcan O’Shanahan’s site.


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